![]() Incidentally, AoW2 and Shadow Magic also didn't allow a custom leader (We had to play Merlin in 2, ugh.) and I think they also blocked the forge.ĪoW1 remains the best campaign to date, of course. (Again, except for the second Eternal Lords map.) It doesn't have the "And now for something completely different" aspect the main campaigns are plagued with. The leader per map changes, but it's the same group of heroes on the same mission. It felt like the writers were told "And make sure there are also Tigrans in there.")įor example in the Halfling campaign you're playing a group of Halfling heroes who are trying to lead their refugee people to safety after escaping genocide, but encounter treachery and danger along the way. (Except the 2nd Frostling campaign map, which is a fun scenario but doesn't really seem to fit in the story. Originally posted by Iguana-on-a-stick:I do think the expansion campaigns are much better and have more story continuity.
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